![]() Lastly, if you have rigged/skeletal type animations that you have created in Cinema 4d or perhaps you have imported them into Cinema 4d as an FBX file for example, then if you try and export this out as an OBJ Sequence, once you import this into XPression the animation may not have worked (its not XPression its the OBJ Export). This can be a bit time consuming, but better for refinements, especially if you are constantly exporting/testing and tweaking animations, If you would like a bit more flexibility then isolate the elements by grouping them and hide them in Cinema 4D, then export the scene out separately, this way you will have different mesh nodes to add textures/materials to. If you have created selection sets then these will also be visible, even if you don't bake the object (it may not be required), you can still add your base materials. If you bake your object, you will create a texture and also obtain the UV coordinates and then you can just add this to your mesh node. With Ripetide Pro you can export an obj sequence as you mentioned but unfortunately it will not bring in the textures, you will have to add these again once in Xpression. there are a few ways to achieve getting an obj sequence into XPression. ![]()
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